Rulebook
Part 1
Ability Scores
- STR now has a section detailing how it determines air-and-water-borne creatures' flying and swimming speeds.
Health
- Added a section on being reduced to 0 Health.
Proficiency
- Double dis/advantage has been added.
Part 4
Spellcasting
- The ordering of some rules has been altered;
- Rules for Portal Familiarity have been added, with each level of familiarity described in brief;
- Otherworldly Spells moved to the Spells chapter.
Spells
- Added spells and some options for sorting and filtering them.
Arcanist
- Added the Elementalist Arcane Augmentation.
Rogue
- "Quick Hands" has been renamed to "Roguish Finesse" and now increases your Speed by .5m/sec.
Part 6
Actions
- Movement now occurs independently of other actions;
- "Throw" has been renamed to "Throw Creature" and has been reworked.
Basic Combat
- Added a section describing Opportunity Attacks.
Advanced Combat
- Charging attacks have been slightly reworked;
- The rules for burning have been reworked.
Conditions
- Added brief descriptors for each condition;
- Placed each condition inside an accordian element.
Enduring
- Has been largely reworked.
Part 7
Aether
- Sub-Elements and Pseudo-Elements have been removed;
- The Neutral element has been added.